SGN Making Big Plans with iPhone OS 3.0

By Brian - 03/17/2009 8:07:14 PM


New games and new developments are what seems to be on the horizon for the iPhone. The iPhone OS 3.0 news from Apple unlocks many more opportunities for innovative game development for the iPhone.

Social Gaming Network has been planning for this moment for years and made huge strides with existing releases to achieve exactly what consumers have craved – and now Apple is responding. SGN has already pushed the boundaries with games for iPhone creating seamless game experiences across platforms.

SGN games that monetize through virtual goods with unique pricing structures evocative of the in-app purchasing capability just announced in the iPhone OS 3.0 Software Developer Kit are already available for iPhone including Mafia: Respect & Retaliation, Agency Wars and a proven model (fluff)friends on Facebook.

Synergies between SGN’s suite of games that have already delivered on Apple’s vision with iPhone OS 3.0 include:

  • A vision of creating immersive games with robust user pay models. From the beginning, SGN recognized that the only viable model would have to generate revenue from both advertising and user pay for in-game items or advantages.
  • SGN is positioned to excel at an even faster pace with over 10 million users of games such as iBowl, iBasketball, iBaseball, SGN Golf, Mafia: Respect & Retaliation, Agency Wars, iFun, and i(fluff) on the iPhone and iPod Touch.
  • With iFun, released in November, using the accelerometer technology in the iPhone, SGN could link the handset to a computer via wireless or 3G connection, making the iPhone into a Wii-like controller for the game.
  • SGN has leveraged the convergence paradigm giving users the ability to play games either on mobile devices or on a PC (through social networks).

(Source) Press

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Tags: fluff friends, game development, game experiences, gaming network, monetize, new games, sgn, social gaming, social networks, software developer kit, viable model



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