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Nephin Games has joined forces with the Dadango Corporation to distribute WKN Kickboxing to mobile phones. Dadango, a mobile content marketing, distribution, and publishing solutions provider, hopes to release the game in China, Southeast Asia, and then to mobile subscribers worldwide.

The game is set up to promote the World Kickboxing Network, and will more than likely involve Nephin’s Community Metrics platform that will encourage player interaction and messaging. So far, nothing has been heard as far as the release date.

Source


Nephin and Dadango Make WKN Kickboxing Game for Mobile Phone Users-- Press Release:

WKN Kickboxing Now Available to Mobile Operators in China

LOS ANGELES, Sept. 14 /PRNewswire/ -- CTIA WIRELESS 2006 -- Nephin Games, a world leading developer of community based mobile games based in Galway Ireland, today announced a global agreement with Dadango Corporation the mobile content, marketing and distribution publishing company, to distribute WKN Kickboxing for mobile phones in China and other select markets worldwide.


"We are delighted to partner with Nephin Games and add WKN Kickboxing to our portfolio of single and multiplayer games," said Michael J. Duffy, CEO, Dadango. "Nephin's award-winning game fits nicely with our strategy to satisfy mobile subscribers' increasing demand for high quality content."


Nephin Games Ltd. is a leading developer of persistent, socially interactive games for mobile phones. The WKN game was designed by Nephin not only to promote the World Kickboxing Network brand, WKN, but also to capture vital customer information and establish a unique Customer Relationship Marketing communications channel via Nephin's patent-pending Community Metrics platform.


"This agreement allows us to reach a truly global audience for both our games and our brand partners through Dadango's broad distribution network," said Liam Moran director of sales Nephin Games. "This represents a watershed for Nephin Games allowing us to provide current and future brand partners access to hundreds of millions of potential mobile game consumers."